Sunday, July 17, 2011

Social Link Go!

Hello all! Blue Ranger Kisa here to talk about a particular game mechanic that I, personally, thoroughly enjoy and can see much possibility in. Being someone who plays a lot of RPG video games and visual novel type games, I’m a huge geek for character depth, design, and development (try saying that ten times fast), so any opportunity to learn about the characters in the game is a good opportunity. The Shin Megami Tensei: Persona series, particularly 3 and 4, introduces the concept of Social Links, allowing the player to choose how much they can learn about certain characters and gauging the strength of those bonds.


Being behind the times as I am (it makes the games cheaper ;o), I’ve been playing a lot of Shin Megami Tensei: Persona 3 Portable, and the Social Links part of the game is absolutely amazing to me. Being able to hang out with these characters that would otherwise just be random NPCs or party members is amazing. You actually start to care about some of these people who you’d otherwise overlook or avoid, judging based solely on their character art. It compels you to seek out these characters and interact with them. It makes the RPG more immersive, not to mention leveling up these relationships gives you bonuses when creating monsters for battle. So why not include such an interesting mechanic in other types of games?

From what I’ve seen, and this is just a personal observation/hypothesis/opinion, those who play RPGs tend to not be fond of FPS games because of a lack of depth of story, and those who are avid FPS players tend to not like RPGs because it’s a lot of reading or not enough killing or something. Again, TOTALLY A PERSONAL OPINION. So, why not include social links in an FPS to add some story depth in the way of characters? By interacting with certain team members or completing certain objectives in missions, you could unlock extra cut scenes and additional interaction moments with corresponding team mates. It seems like a simple way that could not only make a game more interesting, but could also help broaden a game’s audience and bridge the gap between genres. There could also be bonuses for such interactions, like characters you know really well will look out for you more on the battlefield or getting some insight on some story elements, maybe even convincing some characters not to betray you at some point they might have had they not known you as well. By making the characters real, it makes it more interesting for those who love the story based games. These things could also be completely optional for those who just want to kill things.

I’m sure all of this sounds rather biased, and it kinda is because I don’t play shooters. I jump constantly while playing Bioshock on the easiest setting. However, I believe that compromise can be made in games to make everyone get along and enjoy the same game, even if it’s not for the same game qualities. I also believe good game mechanics should be recognized, embraced and allowed to flourish. So maybe someday, we’ll be playing a shooter where everybody knows your name. This has been Blue Ranger Kisa, let me know your opinions on Social Links, or if I’ve totally screwed up somewhere.

7 comments:

  1. DeSondFireCracker7/18/2011 12:48:00 AM

    Shooters are awesome the way they are, sure in depth character creation is okay in some accounts, but when the mission is to just take out a target, why would one need to know their team mates as long as the job gets done? And why do shooters have to compromise for the liking of people who play straight RPG's? Why dont we make RPGs that compromise for for people who enjoy shooters? I think in both respects, we shouldnt or very slowly mess with the natural order of things, there is a reason for different genres, and that is why alot of different people play video games.

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  2. i think having a deeper relationship with teammates in an FPS would be awesome. it would add an entirely new aspect to a genre that frankly is getting pretty stale. don't get me wrong, i love a good shooter, but lately they all just look the same. or at least play the same, which i guess is to be expected. i for one would be all for a shooter with social links.

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  3. AlguanTheGreat7/18/2011 01:30:00 AM

    Whats wrong with shooters? Shooters came before RPGs and will be here when they're gone. Space Invaders did not have a story line. RPGs are nice now and then don't get me wrong but how much do I have to read before I can blow a zombies head off? Shooters are amazing and should not be played on easy btw, they don't give you that option in the arcade so why do it at home.

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  4. But isnt persona3 a shooter with a social link anyway? I mean you put a gun to your head :D

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  5. I think what is being said here is that we should develop some games that are shooter/RPG hybrids, which could give RPG fans more of a reason to play shooters. Kisa mentions that these RPG elements could have a turn off function for straight-up shooter fans who just want to kill zombies or nazis...or both.

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  6. Aren't "Borderlands," "Mass Effect," and "Fallout" all RPG/FPS hybrids? Those are all really popular titles, I don't think adding another RPG element would alienate an entire demographic. Especially if there were an option to play it straight up

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  7. Have you played Dragon Age?

    The interactions are a huge part of that game (not to mention the compelling story, beautiful graphics, fun gameplay, etc., etc.) It is exactly what you are talking about here.

    It comes highly recommended from me!

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